![]() At 1440p You can still see things but it's harder to keep track of minimap changes and your cursor is so small you can lose track of it during larger fights. This game has no UI (User interface) scaling so above 1080p the UI is too small. ![]() Used the guide here to get the right mix. Yolomouse is a mod that changes your in-game cursor. ![]() The previous stutter had all the symptoms of CPU limitations when lots of units had been spawned, but it is clear now that it is all about the Vsync. The Steam and GOG.com versions are on their own separate release equivalent to 1.51 in terms of balance and gameplay - the only difference being Steamworks/Galaxy multiplayer used instead. If you wish to install this expansion, do so before applying any subsequent patch. The Fast VSYNC setting seems to be the key to eliminating the stutter. The Winter Assault disc automatically applies patch 1.41 upon installation. Nvidia inspector - cap framerate at 120FPS Local.ini - set refresh to 144 (ie native refresh for my monitor) ![]() Local.ini - edit to turn on the no vsync option ie set it to 1 The curious thing was that the FPS were not particularly changing as this was happening.Īfter a bit of trial and error with vsync on/off, frame rate limits etc the combination of settings that has fixed this for me (butter smooth constant 120FPS with 7 AI and increased pop caps ): In skirmishes with the AI I was tending to get an annoying stutter as I panned the camera around (using camera mod with no fog maps courtesy of Titanium Wars mod, and a cap increase scar file that I borrowed from Soulstorm Ultimate Apocalypse mod).
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